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Carrom – Gameplay and Scoring


This skill-based game’s objective is to aim at the assigned coins and drive them into the holes. Players must pocket all assigned coins before their opponent to win. 


  • Players must pocket all the assigned pieces (either black or white) and the queen. To achieve this, players must determine the striker’s position, the angle for hitting a coin, and the power of the hit to ensure it goes into the pocket or out of the reach of the opponent. Once the queen is pocketed, the player must cover it with a last assigned coin; otherwise, the queen is placed in the center of the carrom board. 
  • Judgment is crucial to decide when to pocket the queen. 
  • Players must exercise caution to avoid pocketing either (a) the striker or (b) the coins assigned to the opponent. 
  • Players have a 10-second time limit for each shot. Pocketing the allotted colored coin grants an extra turn, requiring quick decision-making. 
  • Missing more than 3 turns in a game results in a player’s loss. 
  • This real-time multiplayer game enables players to utilize the technical skills of the physical format of the game. 


  • Players earn 1 point for pocketing each assigned coin. 
  • Players lose 1 point for pocketing the striker. 
  • Total Duration of the Game: The maximum duration of the game is 10 minutes (including game loading and connecting to the opponent). If none of the players pockets all the coins within this time, the player with the most coins pocketed wins. 
  • In case of the match ending in equal points for both players (including 0 for both players). The total prize amount will be equally shared with all the participants.
  • Pocketing the striker: If a player pockets the striker, it will result in a foul and a -1 point penalty. If the player has no points, there will be no penalty.

Number of Pucks:

In the carrom game, there are a total of 9 pucks available.

Turn Miss:

Players are allowed to miss their turn up to 3 times during the game.

Turn Timer:

Each player is allocated a turn timer of 15 seconds per user.

Boot Values and Puck Allocation:

When the boot value is set to 0 or any other value, each player begins the game with 9 pucks. This ensures that all players have an equal number of pucks to start the game.

In contrast, selecting a boot value of 2 results in players starting the game with 6 pucks.

Important Information Provided to Players: 

  • Score: The score of all players in a particular game is displayed. 
  • Number of turns missed by each player. 
  • The player who pockets all the assigned coins first is declared the winner of the game.
  • Quit Pop-up – Once you enter the contest and we start finding opponent for you, if you decide to quit the game at any point in time, your entry amount shall be deducted and not refunded back
  • Commission Fee: WinZO may charge a commission upto 15% commission on contests on WinZO. Actual applicable winnings post deduction of commission are shown on the entry screen to you.
  • If a game is not completed due to a system malfunction on WinZO’s part, the amount will be automatically refunded. You also have the option to raise a support ticket from your Transaction History.
    However, in the event of a gameplay failure caused by poor network connectivity or any other disruptions or failures at the user’s end, no refund will be issued. Please ensure a strong and stable network connection before starting the game
  • When the game rules is accessed or we perform any other task during the game, the game will quit.
  • Reconnection is not allowed. In case player drops out of the game due to any circumstances, he/she will lose the game.


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