Dune
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Objective: In this skill-based game, the player is required to control the movement of a sand ball, in this skill-based game to accumulate the maximum points and traverse the farthest route possible in the game. The objective of the game is to jump as high as possible and cross the white line while ensuring smooth landing to avoid crash and also collecting points on the way The player has to move forward in the dunes by jumping as high as possible and ensuring smooth landing on the dune. The player must control the movements of the ball so as to ensure that the player makes the ball jump the highest and travel the longest distance in the game. The game relies upon movements such as speed up, diving, and jump, to control the movement of the ball. The player has buttons on the screen to control the movement of the ball, which must jump higher than a set threshold (signified by the presence of a dividing line in the game) to accumulate points. For this purpose, the player should have physical dexterity and skill to time the speed of the ball at the opportune moment to gather the requisite pace for jumping. Subsequently, diving motion should be accurately timed to execute smooth landings to ensure that the game does not end/ and the player receives a bonus for such action. While travelling forward the players should try to collect as many points as possible. The player should exercise utmost concentration during gameplay as even a momentary lapse in concentration may adversely impact the score which may be achieved by a player Scoring: 1. 1 point for collecting 1 gold coin 2. 1 point for crossing the white line 3. 2 points for crossing the line after smooth landing for the first time 4. 4 points for crossing the line after smooth landing for the second time 5. 4 points for very high jump where the player reaches to the moon Total duration of the game: The game runs for 1.5 minutes or 90 sec The following information is provided to the players on the screen: 1. Time: The total time at the start of the game and the time decreasing is shown to the player 2. Score: The player's score is shown to the player. As the score is increasing/decreasing, the player is able to track their score The player that generates the most points over the given time is announced as the winner The aggregate contributions by all players will constitute the Prize Money Pool. The amount in the Prize Money Pool is credited to the wallet of the winning player(s) after deducting the Platform Fee (when applicable) charged by WinZO for providing players access to the game. Fair play:- Players must play the game fairly, impartially, and as per its rules, without employing unfair means, cheating, or collusion. Our games use cryptographically secure Random Number Generation algorithms to provide fair and equitable games for all our users. Our games are independently certified by third party for our RNG algorithms and No usage of Bots in the system. You may access WinZO's Certifications from here: certification All games that are available on WinZO go through various statistical tests for determining element of Skill in games. Only games that pass through such tests are allowed on WinZO. To know more about this tests, please click here: Methodology for Determination Onboarding Games of Skill on WinZO WinZO may employ a normalisation metric to pool players across games for hosting a contest. Disclaimer:- The game's rules must be read in conjunction with WinZO's terms & conditions. Players are deemed to have read and accepted WinZO's terms and conditions if they play the game.